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Learning environmental through flood animation using augmented reality technology a) Department of Physics Education, Universitas Negeri Jakarta, Jl. Rawamangun Muka 13022, Indonesia Abstract This preliminary study focuses on the technique of learning media design in the form of flood simulation integrated with Augmented Reality. This simulation is expected to use as teaching materials about the environment for elementary school level. This study uses a unique card as a medium that raises a flood simulation. Flood simulation designed using Unity 3D software. The resulting water effect a more real by utilizing an asset from Obi Fluid. The output of this simulation is an application to be used on smartphones with the Android Operating System. Keywords: Flood simulation; Learning environment; Augmented reality Topic: Design and implementation of technology-rich learning environment |
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