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Design Analysis of Mobile Games for Early Childhood Education Based on STEM Study Program of System and Information Technology Education, Universitas Pendidikan Indonesia, Indonesia. Abstract The development of Information and Communication Technology today has entered into various age levels. Today Millenial generations of adults and even young children seem to be not percussed with technology. Early childhood has begun to be familiar with gadgets given by parents to avoid crying or playing outside the house. Therefore do not be surprised if the use of mobile games among children even early childhood continues to show improvement. Not infrequently they are forced to play games that are not intended for them (games that contain elements of violence). Keywords: Games for learning, STEM, Early Childhood Education Topic: Innovations in instructional training and elementary education |
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