Developing of TanyaPetaAja App as a multimedia learning for introduce Indonesia tribes and culture for students in elementary school
A Fauzi (a), H Sulaiman (a), I B Rangka (a), A Irawan (a), S M Arif (a), S Sutrisno (a), and D Novita (a)

(a) Universitas Indraprasta PGRI, Jakarta, Indonesia


Abstract

Multimedia learning is combination of text, graphic, sound, animation and video delivered through computer. The conventional media of learning at elementary school in several times is very thick with instructional situation that creates the unpleasant atmosphere and less interactive for student in the classroom. Multimedia based learning can be solution for the learning process that creates the good situation and convert the learning with effort to learning with fun. This study develop Tanya Peta Aja application for easily the teacher delivered a lessons about Indonesian tribes and culture to students. Tanya Peta Aja is web based application develop by Rapid Application Development (RAD) Method, this method can decrease the time to build an application. This application tested using Blackbox method for the system test. This application can use very well in all browser platform and easy to use. Next focus on this research is to measure the impact for the student in elementary school.

Keywords: Tanya Peta Aja; Media Learning; Web based application

Topic: Design and implementation of technology-rich learning environment

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