Thematic Learning Design Development: STEM Model Through Water Play Activity
Lutfi Nur (*), Ghullam Hamdu, Ahmad Mulyadiprana, Epon Nuraeni L, Ade Yulianto

Universitas Pendidikan Indonesia
Jalan Dr. Setiabudi 229, Bandung 40154, Indonesia
*lutfinur[at]upi.edu


Abstract

The enactment of the 2013 curriculum will have an impact on the way learning will be designed and implemented by teachers in the classroom. The lessons that are held are not necessarily rigid, absolute housed in the classroom, trapped by an enclosed wall and a short time. Instead learning should be flexible, fun, stimulating student activities and can provide meaningful experiences for students so that students can be creative, productive, and innovative. The purpose of this research is to develop STEM model learning design through water game activity in elementary school. The development of thematic teaching design is done by several experiments to several schools by adopting DBR (Design-Based research) approach. The resulting product is a STEM thematic learning tool based on a water game activity as the implementation of the 2013 curriculum. One of the major reasons for developing this learning tool is to get an example of a learning device integrated with the game. Fun learning but still oriented to learning materials so that learning can be a weapon that will develop student competence.

Keywords: Thematic Learning Design Development; STEM; Water Play

Topic: STEM curriculum in elementary schools

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