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Resolving Mathematical Stories Using Table Guides and Checks with Video Learning Assisted
H Sugilar1,a), D Nasrudin2, F S Irwansyah3, H Aulawi4, M A Ramdhani5

1Department of Mathematics Education, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia
2Department of Physics Education, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia
3Department of Chemical Education, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia
4Department of Industrial Engineering, Sekolah Tinggi Teknologi Garut, Jl. Mayor Syamsu No. 1, Garut 44151, Indonesia
5Department of Informatics, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia


Abstract

Elementary school students often face problems in learning mathematics, therefore it is necessary to make research on learning model that can solve the problem. This study is intended to elaborate the use of table guides method and check the video-aided learning to solve the math story problem. The method applied in this study is a quasi-experimental method with the subject of research that covers third grade students of elementary school. This study uses table guides and checks and flow tables as research instruments. The research findings indicate that this method allows students to be able to solve the story more easily. Moreover, the method of tables and checks with video can be used like a math game so that students are actively involved in learning mathematics.

Keywords: tables of guides and check, flow and math story problems

Topic: Teaching and Learning in Science, Technology, Engineering, and Mathematics

Plain Format | Corresponding Author (Hamdan Sugilar)

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