Learning environmental through flood animation using augmented reality technology Dewi Muliyati (a*), Ella Fitriani, S Siswoyo, Sparisoma Viridi, Diah Ambarwulan
a) Department of Physics Education, Universitas Negeri Jakarta, Jl. Rawamangun Muka 13022, Indonesia
*dmuliyati[at]unj.ac.id
b) Faculty of mathematics and Science, Institut Teknologi Bandung, Jl. Ganesha no. 10 Bandung 40132, Indonesia
Abstract
This preliminary study focuses on the technique of learning media design in the form of flood simulation integrated with Augmented Reality. This simulation is expected to use as teaching materials about the environment for elementary school level. This study uses a unique card as a medium that raises a flood simulation. Flood simulation designed using Unity 3D software. The resulting water effect a more real by utilizing an asset from Obi Fluid. The output of this simulation is an application to be used on smartphones with the Android Operating System.