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:: Abstract List ::
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ABS-38 |
Computer-based learning |
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ANALYSIS OF NEEDS OF COMPUTERIZED TESTLET ASSESSMENT INSTRUMENTS ON BUFFER SOLUTION MATERIALS Menik Purpuniyanti, Mohammad Masykuri, Maria Ulfa
Sebelas Maret University
Abstract
This study aims to determine the needs of computerized testlet assessment instruments on buffer solution material. The research is a quantitative research. The subjects were 90 students from 3 high schools in Boyolali district and 6 chemistry teachers from 3 schools. The research was done by using Random Sampling Technique. Data collection uses non-test methods supported by questionnaires for students and teachers. From the results of the questionnaire obtained conclusion that 88% of students and 83.3% of teachers stated that the use of this computerized testlet instrument is needed. So the conclusion of the use of computer-based testlet assessment instrument on the material of this buffer solution is necessary.
Keywords: Computerized Testlet, needs analysis, buffer solution
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| Corresponding Author (Menik Purpuniyanti)
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| 2 |
ABS-83 |
Computer-based learning |
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Twitter Classification of Public Service Complaints Fatkhurrochman, Friandy Dwi Noviandha, Arief Setyanto
Universitas Amikom Yogyakarta
Yogyakarta, Indonesia
Abstract
Public service become one of the factors of public satisfaction level to government performance. Complaints from society become mediators to improve public services according the wishies and needs of the society. Twitter is a popular micro-blogging in society. Society can tweets about their activites, experiences, complaints to the internet easily and realtime. In this research the classification of society into water, electricity, and roads. The twitter classification is built using the K-Nearest Neighbor (KNN) algorithm. The feature selection in this research are using term frequency (TF), document frequency (DF), information gain, and chi square. In this research, combination of features that have been produced from the previous feature selection. From this research shows that K-NN is able to classify complaints well, it is proved with the accuracy of 83.75% and 77.08% for complaints and types of complaints. For the classification of types of water complaints, the average values generated for each parameter are 87.5%, 87.8%, and 87.49%.
Keywords: public service, twitter classification, K-Nearest Neighbor, F-Measure
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| Corresponding Author (Friandy Dwi Noviandha)
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| 3 |
ABS-95 |
Computer-based learning |
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BLENDED LEARNING WITH SCHOOLOGY IN MATHEMATICS: STUDENTS ACTIVITY AND THEIR OUTCOME R T Wijayanti, H E Chrisnawati, L Fitriana
Faculty of Teacher Training and Education, Universitas Sebelas Maret
Abstract
The aim of this research is to describe the validity, the practicality , and the effectiveness learning media based on Blended Learning Schoology in the Mathematics subject of mathematics logic material. In develop phase, the assessment had been conducted by two experts there were media expert and material expert to assess validity of media both in construct and content aspects. The results showed that the validities by the media expert and material expert were good category. The achievement percentage of the learning medias practicality was 81.02 which is appropriate to the achievement criteria. The implementation was done to 36 students of vocational school. The results from classroom implementation revealed the effectiveness of the product in enhancing students activity and their outcome. Moreover, 77.78 of the students are active in using the product and there was significant differences in learning outcome between Blended Learning based on Schoology and Direct Instruction.
Keywords: blended learning, learning media, mathematics logic, schoology
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| Corresponding Author (Ratih Tri Wijayanti)
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| 4 |
ABS-96 |
Computer-based learning |
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Improving Critical Thinking Capabilities Through Cooperative Larning Model Type Group Investigation (GI) Based on Information and Comunication Technology (ICT) Idat Muqodas (a*), Riza Fauzi Saputra (b), Acep Ruswan (c), Aam Imaddudin (d)
(a) Universitas Pendidikan Indonesia, Jalan Dr Setiabudhi No 229, Bandung 40154, Indonesia
(*) idatmuqodas[at]upi.edu
(b) PGSD Kampus Purwakarta, Universitas Pendidikan Indonesia, Jalan Veteran No 8, Purwakarta 41115, Indonesia
(c) PGSD Kampus Purwakarta, Universitas Pendidikan Indonesia, Jalan Veteran No 8, Purwakarta 41115, Indonesia
(d) Prodi BK FKIP, Universitas Muhammadiyah Tasikmalaya, Jalan Tamansari Gobras, Tasikmalaya, 46196, Indonesia
Abstract
Learning innovation in the 21st century requires teachers to integrate ICT in learning. Research aim to know the influence of cooperative learning model of Group Investigation-based on Information and Communicaton Technology (GI-ICT) on critical thinking ability in Social Studies chapter of Social Problem. The research method is pra experiment with sample of students of class IVA at SDN Cikampek Pusaka 1 in Kecamatan Cikampek Kabupaten Karawang with the amount of 38 sample. The research instrument used is critical thinking ability test and observation sheet of teacher and student activity. The result of data analysis based on different significance test shows that there is significant difference of critical thinking ability. The result of the research based on different test shows that there is significant difference of critical thinking ability after ICT model based learning. In addition, the results of observations show that students participate actively when the learning process takes place. It shows that ICT-based GI model can improve students critical thinking ability on IPS learning in elementary school.
Keywords: ICT-based GI model, critical thinking, social studies learning
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| Corresponding Author (Idat Muqodas)
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| 5 |
ABS-116 |
Computer-based learning |
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PLANE INTERACTIVE MEDIA FOR ELEMENTERY SCHOOL Dyah Tri Wahyuningtyas, Nury Yuniasih, Nyamik Rahayu Sesanti, Muhammad Nur Hudha
Universitas Kanjuruhan Malang
Abstract
Technological developments help the use of learning media more easily and students better understand the topics presented. Therefore the purpose of this study was to develop to plane interactive media fourth grade elementary school students. This research applied 4D Thiagarajan research and development method (Define, Design, Develop, and Disseminate). Data analysis technique used descriptive data analysis quantitative and qualitative. The results of this study are plane interactive media that has been validated by experts with an average score of 4.5 categories valid and feasible to be applied in elementary school. The implementation of plane interactive media in elementary schools showed a positive response that is with an average score of 4.5 practical categories and an increase in students understanding of the topic of plane gained an average score of 77 effective categories.
Keywords: Interactive Media, Plane
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| Corresponding Author (Dyah Tri Wahyuningtyas)
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ABS-118 |
Computer-based learning |
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USING VIDEO CATCH SOFTWARE IN MOVEMENT ANALYSIS OF ELEMENTARY SCHOOL STUDENTS Bambang Abduljabar
FPOK UPI
Abstract
This article aims to display and interpret movement in accordance with the processes and contexts of the movement. A software namely video-catch is used to analyze movement performed by students so their movement is likely to be meaningful. The software employs a series of operational processes namely coding, taping, catching, and rendering to display the movement so that students can identify, improvise, and revise and movement. Through self-reflection and self-regulation, students can have feedback regarding their movement. The results of the process show efficiency and effectiveness of the necessary movement. Therefore, the use of video catch as reflective feedback can give positive contribution in movement interpretation performed by the students.
Keywords: operational process, movement interpretation, video catch
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| Corresponding Author (Bambang Abduljabar)
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| 7 |
ABS-121 |
Computer-based learning |
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Simple Electric Motor: Primary Student Teacher Candidates through Assessment E Scientific Work Rubric Muhammad Nur Hudha*, Arief Rahman Hakim
Physics Education Study Program, Universitas Kanjuruhan Malang, Jl. S. Supriadi no 48, Malang 65148, Indonesia
Abstract
This study aims to reveal how to teach the concept of electric motors to be taught to elementary school students with the assessment of e-rubric scientific work. This study uses a single subject research approach, namely, 2 classes. The results of this study are that electric motors can be taught by students through making simple media and assessing them using scientific work assessment through e-rubric applications.
Keywords: electric motor; scientific work; e-rubric.
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| Corresponding Author (Muhammad Nur Hudha)
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| 8 |
ABS-19 |
Design and implementation of technology-rich learning environment |
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HOW TO DEVELOP OF ELEMENTARY SCHOOL MATHEMATICS LEARNING MEDIA karlimah
Pendidikan Guru Sekolah Dasar UPI Kampus Tasikmalaya Jl. Dadaha No. 18 Tasikmalaya 46115 West Java, Indonesia
Abstract
Learning mathematics in primary schools required media to make students understand math. The medium of learning mathematics in elementary school is quite widely available, but many are not yet representative to help students learn in understanding the concept and process of elementary school mathematics. Therefore, it is necessary to develop mathematics learning media in order to give the facility of learning mathematics that is correct, easy, interesting, and fun. For that done the research using qualitative approach educational design research model (EDR) with research design model of Mc Kenney. There are three main stages in the research that needs and context analysis; design, development and formative evaluation; semi-sumative evaluation. The result of the research are four media that can give the learning experience of mathematics is correct, easy, interesting and fun. The learning media are media place value for students of first and second grade, media multiplication for second grade students, media fraction for third grade students, media least common multiple (LCM) and greatest common divisor (GCD) for fourth grade students.
Keywords: Media Learning Mathematics, Elementary School
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| Corresponding Author (karlimah karlimah)
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| 9 |
ABS-30 |
Design and implementation of technology-rich learning environment |
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Developing of TanyaPetaAja App as a multimedia learning for introduce Indonesia tribes and culture for students in elementary school A Fauzi (a), H Sulaiman (a), I B Rangka (a), A Irawan (a), S M Arif (a), S Sutrisno (a), and D Novita (a)
(a) Universitas Indraprasta PGRI, Jakarta, Indonesia
Abstract
Multimedia learning is combination of text, graphic, sound, animation and video delivered through computer. The conventional media of learning at elementary school in several times is very thick with instructional situation that creates the unpleasant atmosphere and less interactive for student in the classroom. Multimedia based learning can be solution for the learning process that creates the good situation and convert the learning with effort to learning with fun. This study develop Tanya Peta Aja application for easily the teacher delivered a lessons about Indonesian tribes and culture to students. Tanya Peta Aja is web based application develop by Rapid Application Development (RAD) Method, this method can decrease the time to build an application. This application tested using Blackbox method for the system test. This application can use very well in all browser platform and easy to use. Next focus on this research is to measure the impact for the student in elementary school.
Keywords: Tanya Peta Aja; Media Learning; Web based application
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| Corresponding Author (Itsar Bolo Rangka)
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| 10 |
ABS-59 |
Design and implementation of technology-rich learning environment |
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Blended and Face To Face Learning on Lecturing in Elementary School Teacher Education Pidi Mohamad Setiadi; Nana Ganda
UPI Kampus Tasikmalaya
Abstract
In this study, a blended learning model was designed for elementary teacher candidates in Indonesia University of Education Campus Tasikmalaya. Teacher candidates learned both from internet by using YouTube platform and face to face course. YouTube and SPOT (Sistem Pembelajaran Online Terpadu) was chosen for learning platform which can facilitate learning through texts, tests, assignments, and videos that made by lecturer itself. This research aims to determine the effects of face to face and blended learning model on the result and the teacher candidates attitudes, opinions and perceptions on blended learning. This study used a combination design of both qualitative and quantitative methods. There were two different groups in this study, face to face group and blended learning group. The face to face learning group and the blended learning group consisted of 40 and 40 teacher candidates. The face to face group conducted face to face lectures as usual for 16 meetings. Meanwhile, the blended learning group conducted lectures in an integrated model both face to face as well as online lectures through YouTube platform. The results showed that the blended learning group was more effective than the online learning group. The usability of face to face learning and blended learning in higher education is addressed in recommendations for future research and practice.
Keywords: Blended Learning; Face to Face Learning; Elementary Teacher Candidates
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| Corresponding Author (Pidi Mohamad Setiadi)
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| 11 |
ABS-88 |
Design and implementation of technology-rich learning environment |
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Mini photovoltaic system project: physics laboratory activities through a technology-rich learning environment S Sunaryo*, F Bakri, M C Abriansyah and D Muliyati
Department of Physics Education, Universitas Negeri Jakarta, Jakarta, Indonesia
Abstract
In this paper, we describe how to design the mini photovoltaic system project for physics laboratory activities, in which student can use it to get the various information. This proposed system can record several physical quantities at a once, voltage, current, and power for each recording time range. This project uses three types of photovoltaic size, that is 3v, 6v, and 12v. The recording processes using Arduino Uno technology. Each measurement is capable of displaying the recording quantities each time, V-t, I-t, and P-t charts. The Project also can display I-V chart. The time required for recording the data can be adjusted to the design of the laboratory learning. All stored data can be analyzed according to the designed activities by the teacher. This mini photovoltaic system project support laboratory activities through technology-rich learning environment.
Keywords: ini photovoltaic, physics laboratory activities, technology-rich learning environment
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| Corresponding Author (Sunaryo Sunaryo)
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| 12 |
ABS-105 |
Design and implementation of technology-rich learning environment |
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The Design of Sound Wave and Optic Marker for Physics Learning based-on Augmented Reality Technology Dewi Muliyati (a)*, Fauzi Bakri (a), Diah Ambarwulan (a)
a) Department of Physics Education, Universitas Negeri Jakarta, Jakarta, Indonesia
*dmuliyati[at]unj.ac.id
Abstract
This research aim to design and develop the marker of sound wave and optic topics for physics learning. The design made by using augmented reality technology. Augmented reality is a technology that can improve learning experiences, learning achievement, and provide positive perceptions of lessons. The develop stages consist of determine the instructional needs and goals, develop the markers, and evaluate the design from peers. This research generated ten markers: how sound wave made a stress and strain in a percussion phenomenon, The Doppler Effect, the application of open organ pipe, the diffraction of light, the interference of light, the polarization of light, how the eyes make object, how the camera make object, how the magnifying glass work, how the microscope work, and how the telescope work. The markers were developed expected to assist in the achievement of the instructional objectives. The peer assessment results indicate that the marker design on sound wave and optic topics supports the physics learning through technology rich environment.
Keywords: sound wave; optic; augmented reality; physics learning
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| Corresponding Author (Diah Ambarwulan)
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| 13 |
ABS-108 |
Design and implementation of technology-rich learning environment |
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Learning environmental through flood animation using augmented reality technology Dewi Muliyati (a*), Ella Fitriani, S Siswoyo, Sparisoma Viridi, Diah Ambarwulan
a) Department of Physics Education, Universitas Negeri Jakarta, Jl. Rawamangun Muka 13022, Indonesia
*dmuliyati[at]unj.ac.id
b) Faculty of mathematics and Science, Institut Teknologi Bandung, Jl. Ganesha no. 10 Bandung 40132, Indonesia
Abstract
This preliminary study focuses on the technique of learning media design in the form of flood simulation integrated with Augmented Reality. This simulation is expected to use as teaching materials about the environment for elementary school level. This study uses a unique card as a medium that raises a flood simulation. Flood simulation designed using Unity 3D software. The resulting water effect a more real by utilizing an asset from Obi Fluid. The output of this simulation is an application to be used on smartphones with the Android Operating System.
Keywords: Flood simulation; Learning environment; Augmented reality
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| Corresponding Author (Diah Ambarwulan)
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| 14 |
ABS-4 |
Innovations in instructional training and elementary education |
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The Development of Science Encyclopedia based on Character Education to Build Students Literacy Ika Maryani; Ita Nurul Fitriani; Dwi Sulisworo
Ahmad Dahlan University
Abstract
This study aims to develop the Encyclopedia of Science-based character education to enhance students literacy. The development design of Science Encyclopedia using ADDIE model. Trial subjects were conducted by media experts, material experts, learning experts, elementary school students, and classroom teachers of elementary school. The data were collected by questionnaires, interviews, and tests which were then analyzed by quantitative and qualitative data analysis. The results of the assessment by media experts showed that the product included in the good category (score 79.80), the material expert gave a very good category (score 98.87) and the expert gave excellent category (score 86, 90). Two teachers gave a good category (score 79.73), while 60 students responded excellent category (score 85.64). The results of the students test showed that the Encyclopedia Science has a significant effect on students understanding in science concept (score 84.86). This research has successfully developed a character-based science encyclopedia that is appropriate for elementary school students. This eligibility is based on expert judgment, teacher responses, and student responses. The results of experimental tests illustrate that the character-based science encyclopaedia has a significant influence on students conceptual understanding of science learning.
Keywords: science encyclopedia, character education, student literacy
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| Corresponding Author (Ika Maryani)
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| 15 |
ABS-10 |
Innovations in instructional training and elementary education |
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SAKURA MEDIA (ARRANGING WORDS, SYLLABLES, AND WORDS) FOR LITERACY-BASED DYSLEXIA CHILDREN Hanum Hanifa Sukma, Nurul Hidayati Rofiah
Faculty of Education, Universitas Ahmad Dahlan
Abstract
The development of Sakura media (arranging letters, syllables, and words) in the form of portable frame media and knowing the feasibility of the media in improving reading for dyslexic children in elementary school. The method was Research and Development (R & D) with refers to the one developed by Borg & Gall. The development steps were product analysis of things that need to be developed (needs assessment), initial product development, validation and revision, small-scale field trial and revision, and acquisition of final product. Data were collected through interview guideline, validation sheet, questionnaire, and observation sheet. The research subjects were 1st grade students of Muhammadiyah Danunegaran Elementary School, Yogyakarta. The results showed that the development of Sakura Media is feasible to be used in improving reading ability of dyslexic children in elementary school with the criteria of "very good".
Keywords: dyslexia, literacy, media
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| Corresponding Author (Hanum Hanifa Sukma)
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| 16 |
ABS-11 |
Innovations in instructional training and elementary education |
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"Mind-Mapping Based On Brain Storming" On Writing Learning In Elementary School Dian Indihadi (a*), Dadan Nugraha(b), Syarip Hidayat(c), & Seni Apriliya(d)
INDONESIA UNIVERSITY OF EDUCATION
Abstract
"Mind-mapping based on brain storming" as a medium of writing learning in elementary school has been successfully proven through a research. The improvement of students learning outcomes on scientific writing is achieved after doing a writing learning in the fifth grade of elementary school partner of PGSD-UPI Tasikmalaya Campus by using its medium. It is known based on the data comparison of observation result, competency test, and documentation; after being analyzed as quantitative description between before and after the use of the medium, the result evidently shows improvement from the minimum completion standard 75%. Being obtained the evidence of the research that achievements are 27 > 21 from 30 indicators of observation instruction and 83% > 68% of 75% of the minimum completion standard of student learning outcomes achievement on scientific writing. Therefore, it is concluded that "mind-mapping based on brain storming" has the opportunity to be developed as a scientific writing medium with constructivism and progressivism approaches in high class of elementary school. These development and giving solution opportunities are in accordance with the SAMSES seminar theme in 2018 "Promoting STEM Instruction in Elementary Education".
Keywords: Mind-Mapping, Brain-Storming, Learning Writing, Elementry School, Medium.
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| Corresponding Author (Dian Indihadi)
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| 17 |
ABS-12 |
Innovations in instructional training and elementary education |
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Developing of AgNis App for student learning and training for national exam preparation based on Moodle platform in elementary school Z Niswati (a*), A Irawan (a), I B Rangka (a), A Darmawan (a), Y Wibawanti (a), C Febriyanti (a), S Martiah (a), G Kencanawaty (a), M N Hudha (b) and R Rahim (c)
(a) Universitas Indraprasta PGRI, Jakarta, Indonesia
(b) Universitas Kanjuruhan Malang, Malang, Indonesia
(c) Sekolah Tinggi Ilmu Manajemen Sukma, Medan, Indonesia
Abstract
The idea of e-learning to prepare and train students to deal with the national exam is a crucial part in teaching-learning process. The existence of e-learning to help teachers in directing the material of the national exam well, and on the other hand makes students to understand the national exam smoothly. Our study struggled to develop AgNis App as a e-learning media for students to gain and improve themselves to deal with national exam. AgNis is a web-based application and developed by using Waterfall model with the stages of Analysis, Design, Writing, Testing, Implementation and Maintenance. AgNis App designed by using PHP programming language and evaluated by Data Flow Diagram (DFD) based on Moodle Platform. AgNis has been piloted to 10 elementary school students in several meetings. The results of this study show AgNis App has reached the principles of instructional media to strengthen students deal with the national exam. Furthermore, students are comfortable to run AgNis App. The students are stimulated in getting to recognize the national exam materials, especially Mathematics, Natural Sciences and Bahasa Indonesia properly. The AgNis App future development will be focusing on enriching the standing features for teachers and students in elementary schools.
Keywords: AgNis App; Moodle; National Exam Preparation; Elementary School
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| Corresponding Author (Itsar Bolo Rangka)
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| 18 |
ABS-22 |
Innovations in instructional training and elementary education |
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Mathematical Literacy Training (MLT) through Virtual Based Mathematics Kits (VMK) for Best Mathematics Performance Lingga Nico Pradana (a*); Octarina Hidayatus Sholikhah (b)
(a) PGSD, FKIP, Universitas PGRI Madiun
Jalan Auri No.06 Kota Madiun 63117, Jawa Timur, Indonesia
*nicopgsd[at]unipma.ac.id
(b)PGSD, FKIP, Universitas PGRI Madiun
Jalan Auri No.06 Kota Madiun 63117, Jawa Timur, Indonesia
octariana[at]unipma.ac.id
Abstract
Introduction. In mathematics learning, mathematics presented to have a function in real-world. Ideas that involve mathematics into real-world contexts are mathematical literacy. Mathematical literacy bridges mathematics with real-world contexts. Furthermore, if the literacy of mathematics trained then there the possibility to enhance student mathematics performance.
Aim of the study. This study aim to enhance mathematics performance by MLT through Virtual Based Mathematics Kits VMK.
Method. The study involve grade 4 elementary school student in 4 classes. The MLT has been held 5 weeks (90 minutes each week) as extracurricular activities in 4 classes. The MLT focus on students ability to reason, convey ideas effectively and solve math problems. Various math problems represented by VMK (digital-based media). The VMK used for stimulate student students thinking. The enhancement seen by comparing student mathematics performance before and after MLT activities.
Result. The MLT give an enhancement for student mathematics performance and mathematical literacy. The use of VMK can stimulate students ability to reason and solve math problems. In convey ideas effectively, student still need help to making an idea.
Conclution. This study showing the VMK in MLT activities enhance student mathematics performance.
Keywords: Mathematical Literacy; Mathematics Performance; Mathematics Kits
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| Corresponding Author (Lingga Nico Pradana)
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| 19 |
ABS-23 |
Innovations in instructional training and elementary education |
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Guided Experiments Book based on SETS (Science, Environment, Technology, and Society) to Empower Science Literacy for Elementary School Students Pinkan Amita Tri Prasasti (a*), Ivayuni Listiani (b)
Universitas PGRI Madiun
Jalan Setiabudi No.85 Kota Madiun 63118, East Java, Indonesia.
*pinkan.amita[at]unipma.ac.id
Faculty of Teacher Training and Education, Primary teacher education
Abstract
Guided Experiment Book based on SETS used a guidebook for students in carrying out scientific work. The SETS-based Guided Experiment Book assists students in developing the skills they possess and familiar with the scientific process for acquiring concepts. Primary school students who have science literacy was expected to apply concepts obtained in school with natural phenomena that occurred in everyday life.
The purpose of the research to empower Science Literacy through a SETS-based Guided Experiment Book. The study involved 50 grade V students divided into 2 groups covering 25 students in the intervention group and 25 students in the control group. Activities were conducted over a period of 3 months outside of school activities. The empowerment of science literacy seen from the increased results before and after the SETS-based Guided Experiment Book implementation.
SETS-based Guided Experiment Book helped students to empower science literacy through the stages of invitation, exploration, problem-solving, concept application and concluding. These stages were activities that familiarize students to learn concept through the processed and apply environmentally sound technology.
Based on the results of research and hypothesis testing can conclude that Guided Experiment Book based on SETS can empower the literacy of science of elementary school students.
Keywords: Guided Experiments Book; SETS; Science Literacy; Elementary School
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| Corresponding Author (Pinkan Amita Tri Prasasti)
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| 20 |
ABS-25 |
Innovations in instructional training and elementary education |
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Design Analysis of Mobile Games for Early Childhood Education Based on STEM Taufik Ridwan, Nuur Wachid Abdul Majid, Ahmad Fauzi, Burhanuddin TR, and Mamad Kasmad
Study Program of System and Information Technology Education, Universitas Pendidikan Indonesia, Indonesia.
Study program of Elementary School Teacher Training, Universitas Pendidikan Indonesia, Indonesia
Abstract
The development of Information and Communication Technology today has entered into various age levels. Today Millenial generations of adults and even young children seem to be not percussed with technology. Early childhood has begun to be familiar with gadgets given by parents to avoid crying or playing outside the house. Therefore do not be surprised if the use of mobile games among children even early childhood continues to show improvement. Not infrequently they are forced to play games that are not intended for them (games that contain elements of violence).
This study aims to perform analysis in the design of mobile games for early childhood that provides benefits for growth and learning process combined with STEM.
Keywords: Games for learning, STEM, Early Childhood Education
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| Corresponding Author (Taufik Ridwan)
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| 21 |
ABS-41 |
Innovations in instructional training and elementary education |
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Student Communication Skill Mental Reatardation With Game Cublak-Cublak Suweng Candra Dewi (a*), Melik Budiarti (b)
a) Pendidikan Guru Sekolah Dasar Universitas PGRI Madiun Jl. Setia Budi No 85 Madiun Indonesia candra[at]unipma.ac.id
a) Pendidikan Guru Sekolah Dasar Universitas PGRI Madiun Jl. Setia Budi No 85 Madiun Indonesia melik[at]unipma.ac.id
Abstract
Introduction. Communication ability becomes the key to social interaction with others. Mental retardation students have a disruption in developing their communication so that the game of cublak-cublak sueng is used to improve the students ability.
The aim of the study. This study aims to improve students communication skills through the game of cublak suweng.
Method. This study was conducted in four stages in primary school. Efforts to improve students mental retardation communication skills for 5 weeks (60 minutes per week) on extracurricular activities. The focus is on improving students mental retardation communication skills with the game of cublak-cublak suweng. Game cublak-cublak suweng used as a medium to enhance the ability of students by stimulating thinking. The enhancement is seen by comparing student communication skill before and after the game of cublak-cublak suweng activities.
Result. The communication ability of mental retardation students is increased by using game cublak-cublak suweng can stimulate students in communication. Students are slowly trained to communicate with peers.
Conclusion. The game of cublak-cublak suweng can improve mental retardation students communication skills
Keywords: Communication skills, Mental retardation, Cublak-cublak suweng
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| Corresponding Author (Candra Dewi)
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| 22 |
ABS-97 |
Innovations in instructional training and elementary education |
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Active Learning Model Index Card Match (ICM) Type to Enhance Student Concept Understanding Kanda Ruskandi (a), Idat Muqodas (b*), Ferry Ardiyanto Kurniawan (c), Dewang Sulistiana (d)
(a) PGSD Kampus Purwakarta, Universitas Pendidikan Indonesia
Jalan Veteran No 8 Purwakarta 41115, Indonesia
(b) PGPAUD Kampus Purwakarta, Universitas Pendidikan Indonesia
Jalan Veteran No 8 Purwakarta 41115, Indonesia
(*) idatmuqodas[at]upi.edu
(c) PGSD Kampus Purwakarta, Universitas Pendidikan Indonesia
Jalan Veteran No 8 Purwakarta 41115, Indonesia
(d) Prodi BK FKIP, Universitas Muhammadiyah Tasikmalaya
Jalan Tamansari Gobras Tasikmalaya 46196, Indonesia
Abstract
Based on preliminary study, understanding of the concept of students in one of the schools in Purwakarta is still not optimal, because students do not accept the learning model is fun and make them unsaturated study in the classroom. Class Action Design aims to determine the understanding of the concept of class V students on learning IPS by using Active Learning ICM model. The research method which is Class Action Research, with the subject of class V as many as 25 people in one of elementary school in Purwakarta. Data collection is done by test, test, and documentation technique. The result of the research is found in pre test, students learning completeness is only 16%, whereas in the first cycle student completeness is 32%, cycle II 64%, and cycle III 92%. This shows that Active Learning model of ICM type can improve students concept understanding on IPS learning.
Keywords: Active Learning, Index Card Match (ICM), Concept Understanding
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| Corresponding Author (Idat Muqodas)
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| 23 |
ABS-100 |
Innovations in instructional training and elementary education |
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How Should Elementary School Students Construct their Knowledge in Mathematics based on Bruner Theory? Eka Zuliana (a*,b), Endah Retnowati (b), Djamilah Bondan Widjajanti (b)
a) Universitas Muria Kudus,
Gondangmanis, Bae, Po.Box 53 Kudus, 59327, Indonesia
*eka.zuliana[at]umk.ac.id
b) Postgraduate Programme Universitas Negeri Yogyakarta, Jl. Colombo, Yogyakarta, 55281, Indonesia
Abstract
Elementary school teachers should know how their students are trying to construct a very abstract concept of mathematical knowledge for them. Elementary school children are still at the concrete operational stage, while the characteristic of mathematics itself is abstract. This paper describes how Elementary school students should build their mathematical knowledge based on Bruner Theory (enactive, iconic and symbolic stage) and how should the mathematics learning process provided by Elementary school teachers
Keywords: Elementary school students, constructivism, Bruner theory
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| Corresponding Author (EKA ZULIANA)
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| 24 |
ABS-114 |
Innovations in instructional training and elementary education |
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Pengembangan Multimedia Prezi Berbasis Masalah Farida Nur Kumala, Rifka Atul Karvilla, Nury Yuniasih, Ludovikus Bomans Wadu, Dyah Triwahyuningtyas, Prihatin Sulistyowati, dan Muhammad Nur Hudha
Elementary School Teacher Education Study Program
Universitas Kanjuruhan Malang
Jl. S.Supriadi no.48 Malang 65148, Indonesia
Abstract
Keywords: Prezi, Science in Elementary School, Problem Based
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| Corresponding Author (Farida Nur Kumala)
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| 25 |
ABS-120 |
Innovations in instructional training and elementary education |
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DIDACTIC DESIGN OF CIRCUMFERENCE AND AREA OF SQUARE BASED ON PECLE TRADITIONAL GAME IN ELEMENTARY SCHOOL Epon Nuraeni, Oyon Haki Pranata, Ika Fitri Apriani, Cucu Suryati
UPI Kampus Tasikmalaya
Abstract
This research is based on the results of a preliminary study on the circumference and area of square, namely in the form of learning obstacles that experienced by the students. The students do not have comprehensive understanding on circumference and area of square as the students faced learning obstacles while learning the concept of circumference and area of square. The concept is the basis for building students mathematical abilities. Researchers designed a didactic design that can improve students understanding on the circumference and area of square based on a traditional game Pecle. The purpose of this study is to overcome the learning obstacle faced by the students. The research method used in this research is Didactical Design Research (DDR) method which consists of three stages, namely the didactic situation analysis before learning in the form of HLT and ADP; metapedadidactic analysis; retrospective analysis by linking the results of the didactic hypothetical situation analysis with the results of the analysis of the metapedadidactic. Data collection techniques used triangulation techniques (observation, interviews, and documentation studies). This study resulted in a learning design in the form of a circumference didactic and area of square based on Pecle traditional games in grade IV elementary school which can overcome the students learning obstacle.
Keywords: circumference, area of square, traditional games,pecle
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| Corresponding Author (Ika Fitri Apriani)
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| 26 |
ABS-5 |
Instructional technology and application in elementary schools |
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Interactive Multimedia - based Map Media Development Y Miaz1, R Erwin2, Y Helsa3, Syahniar4, I Ifdil5
Universitas Negeri Padang
Abstract
This study aims to develop maps as a valid, practical, and effective interactive multimedia-based instructional media in learning social science for primary student. An interactive multimedia is selected to utilize technology, innovate, and enhance students interest in learning social science. The materials designed on the media are about ethnic and cultural diversity in Indonesia. The development model used is four-D (define, design, develop, disseminate). The data are obtained from validity test (media validation sheet), practicality test (students and teachers response questionnaire), and efficacy test (students learning activities and results). The data are analyzed descriptively. The results of the research show that the media is valid, the characteristics of the media content are in accordance to the curriculum, the design and layout are interesting, the operation is easy, the language is clear, simple, concise, and easy to understand, and the presentation is clearly tailored to the characteristics of the students. The results of observation and questionnaire indicate that the instructional media has been practical with the characteristics of having clear contents and purposes, being easy to read, having attractive appearance, and being able to increase the students interest to learn social science. In addition, the media developed is effective in improving the activity and learning outcomes of students with a learning mastery level.
Keywords: instructional media development, interactive multimedia, social science
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| Corresponding Author (Yalvema Miaz)
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| 27 |
ABS-14 |
Instructional technology and application in elementary schools |
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Packaging Science and Local Wisdom in Digital Devices for Primary School Children: Challenges and Obstacles D Nasrudin 1,a), F S Irwansyah2, H Sugilar3, M A Ramdhani4, H Aulawi5
1 Department of Physics Education, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia
2 Department of Chemical Education, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia
3 Department of Mathematics Education, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia
4 Department of Informatics, UIN Sunan Gunung Djati Bandung, Jl. A.H. Nasution No. 105, Bandung 40614, Indonesia
5 Department of Industrial Engineering, Sekolah Tinggi Teknologi Garut, Jl. Mayor Syamsu No. 1, Garut 44151, Indonesia
Abstract
Today the use of digital media in science learning has become a demand and necessity, not least in the elementary school level. However, the use of digital devices as a medium of instruction in primary schools should have positive impacts and surplus value, one of them reviving and maintaining local wisdom. This paper aims to present to outline the challenges and obstacles in packing science learning and local wisdom in digital devices. The research method is qualitative descriptive through stages of elementary school curriculum analysis, local wisdom value analysis and Focus Group Discussion (FGD) to find the packaging formula both in science learning. The results show that local wisdom values of a region can integrate into relevant science learning. Appropriate techniques are required in packing the learning design in digital devices by considering the competence factor to be built, the adequacy of the content, the value of local wisdom and the ease of the media to be accessed.
Keywords: digital media, elementary school, local wisdom, science
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| Corresponding Author (Dindin Nasrudin)
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| 28 |
ABS-29 |
Instructional technology and application in elementary schools |
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Developing of TaPe Gaming App for interactive learning based on DGBL-ID model for students in elementary school A Fauzi (a*), B Yudha (a), E Harli (a), T Hadi (a), I B Rangka (a), and S Sapriyanti (b)
(a) Universitas Indraprasta PGRI, Jakarta, Indonesia
(b) STMIK Nusa Mandiri, Jakarta, Indonesia
Abstract
Gaming is not purely an entertaining activity in competing, but also an activity that can be used as a learning tool. Gaming technologies can be utilized to create a fun and interactive learning environment through game based learning. This research developing TaPe App as a learning media that can be used by teachers and students in learning activities or at ice breaking time. TaPe App is built with 3 key elements i.e. challenge, response and feedback. TaPe App is developed by using Digital Game Based Learning Instructional Design (DGBLID) model with the stage of analysis, design, development, quality assurance, and implementation and evaluation. TaPe App is built with attention to the principle of good learning media that is users-friendly (visible), interesting, simple, useful, accurate, legitimate and structured which known as the principle of VISUALS. This study show the TaPe App is can run smoothly in many computer environment, and the functionality running well based on black box testing. TaPe App has many features of game like three difficulty levels, has random question in every step of game, and also have a user friendly interface. Next focus on this research is implement this app on android platform.
Keywords: TaPe Gaming; Ice Breking; Digital Based Learning; Elementary School
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| Corresponding Author (Itsar Bolo Rangka)
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| 29 |
ABS-33 |
Instructional technology and application in elementary schools |
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USE OF ICT-BASED EXPERT ADVANCED TOOLS BASED ON VBA EXCEL WITH RME APPROACH TO DEVELOP UNDERSTANDING AND COMMUNICATION CAPABILITIES AND MATHEMATIC DISPOSITION STUDENTS BASIC SCHOOL Siti Chotimah(a*), Martin Bernard (b)
a) Faculty of Mathematics Education, IKIP Siliwangi, Jl. Jendral Sudirman, Cimahi 40526, Indonesia
*chotimahchotie[at]gmail.com
b)Faculty of Mathematics Education, IKIP Siliwangi, Jl. Jendral Sudirman, Cimahi 40526, Indonesia
Abstract
An abstract is the main issues studied in this study are the lack of good skills in number operations that have not been able to support students understanding of other sciences in mathematics such as computing, measuring, and others. The lack of mathematical disposition of students also supports the inability of students in generating their sense of love for mathematics learning. In addition, the ability of students understanding and communication of mathematics becomes one of the students in completing the mathematical problems. The population in this study were all elementary school students in West Bandung regency. The test instrument is tested and non-tested. The test instrument consists of a description of the ability of comprehension and communication as well as a questionnaire on the attitude scale of the students mathematical disposition. This instrument is used to obtain data on students understanding and communication skills and mathematical dispositions on mathematics learning with the RME approach and in the usual way. The data processed in this study is from posttest score. These scores are each from the experimental class group and the control class group then performed data processing. Processing was done by t-test and t-test of both groups. The final result of this research concludes that the influence of the use of ICT based props on the ability of understanding and communication and mathematical disposition of students whose learning with RME approach is better than the usual way.
Keywords: Mathematical Understanding Skill, Mathematical Communication Skill, Mathematical Disposition, RME Approach, and ICT Based Visuals Tool
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| Corresponding Author (siti chotimah)
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| 30 |
ABS-64 |
Instructional technology and application in elementary schools |
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Contextual Approach Using VBA Learning Media to improve Mathematical Understanding Ability and Self-confidence Student in Elementary School Martin Bernard (a*), Padillah Akbar (a)(b), Aditia Ansori (a)(b), Gerry Filiestianto (a)
a) Faculty of mathematics Education, IKIP Siliwangi, Terusan Sudirman, Cimahi 40526, Indonesia
*pamartin23rnard[at]gmail.com
b) SMA Putra Juang, Jalan Cipetir No. 119, Haurwangi, Cianjur 43286, Indonesia
Abstract
The main problem of this research is the lack of students understanding ability and mathematical self confidence for mathematics learning in elementary school students in Indonesia. Lack of students understanding of mathematics is caused by the learning process in school. Teachers still use conventional learning in the learning process, In addition, the basic skills aspects of students also affect the ability of math skills. Furthermore, the learning process with contextual approach assisted by VBA Learning Media (Visual Basic Application for Excel) give positive influence to students both in terms of mathematical understanding and Self confidence. The data processed in this study is from the post-test score. This score arises from both the experimental class group and the control class group. Then, the data processed using SPSS 22 and Microsoft excel. Data were analyzed using t-test statistic. The final result of this study concludes achievement and improvement of mathematical understanding ability and Self Confidence students learning with contextual approach supported by VBA (learning media Visual Basic Aplication for Excel)is better than students who get conventional learning.
Keywords: Ability of Mathematical Understanding, Self Confidence, Contextual Approach, Visual Basic Application for Excel
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| Corresponding Author (Martin Bernard)
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